Application areas

Posts focusing on the use of database and analytic technologies in specific application domains. Related subjects include:

August 3, 2007

Competitive claims in CEP

For the most part, the vendors I talk with in complex event/stream processing like and speak well of each other (most of the exceptions seem to involve StreamBase). Even so, there are a lot of interesting competitive claims and counterclaims in this market. Prior posts and comment threads have covered Apama/StreamBase jousting on the subjects of who has more business and how many financial data feeds StreamBase supports. Other areas that generate interesting sparks are performance, parallelism, and determinism. Read more

August 3, 2007

The Coral8 story

Complex event/stream processing vendor Coral8 raised its hand and offered a briefing – non-technical, alas, but at least it was a start. Here are some of the highlights: Read more

June 12, 2007

Thoughts on database management in role-playing games

I’ve just started a research project on the IT-like technology of games and virtual worlds, especially MMORPGs. My three recent posts on Guild Wars attracted considerable attention in GW’s community, and elicited some interesting commentary, especially for the revelation of Guild Wars’ very simple database architecture. Specifically, pretty much all character information is banged into a BLOB or two, and stored as a string of tokens, with little of the record-level detail one might expect. By way of contrast, Everquest is run on Oracle (and being transitioned to EnterpriseDB), at least one console-based game maker uses StreamBase, and so on.

Much of the attention has focused on the implications for the in-game economy – how can players buy and sell to their hearts’ content if there’s no transactional back-end. Frankly, I think that’s the least of the issues. For one thing, without a nice forms-based UI you probably won’t create enough transactions to matter, and integrating that into the game client isn’t trivial. For another, virtual items can be literally created and destroyed by the computer, with no negative effect on game play, a factor which drastically reduces the integrity burdens the game otherwise would face.

Rather, where I think the Guild Wars developers at ArenaNet may be greatly missing out is in the areas of business intelligence, data mining, and associated game control. Here are some examples of analyses they surely would find it helpful to do. Read more

June 9, 2007

The database technology of Guild Wars

I have the enviable task of researching online game and virtual world technology. My first interview, quite naturally, was with the lead developers of a game I actually play – Guild Wars. The overview is in another post; that may provide context for this one, which focuses on the database technology. (I also did a short post just on the implications for Guild Wars players.) It also has a brief description of what Guild Wars is – namely, a MMORPG (Massively MultiPlayer Role-Playing Game) with the unusual feature that most of the game world is instanced rather than utterly shared.

First, some scope. ArenaNet (Guild Wars’ developer, now a subsidiary of NCsoft) runs Microsoft SQL Server, mainly Enterprise Edition, having just switched to 2005 4 months ago. They run 1500-2500 transactions/second all day, spiking up to 5000 in their busiest periods. They have no full-time DBA, and when the developers started this project they didn’t know SQL. They’ve only had one major SQL Server failure in the 2+ years the game has been running, and that was (like most of their bugs) a network driver problem more than an issue with the core system.

As for what’s going on — there are a few different kinds of database things that happen in an instanced MMORPG. Read more

January 27, 2007

EnterpriseDB’s Oracle clone — fact or fiction?

PostgreSQL-based EnterpriseDB is attracting a bit of attention. Philip Howard, as he does of most products, takes a favorable view. Seth Grimes regards the company as dirty, rotten liars. The company suggests that Everquest gameplay* runs on an RDBMS. I find this inherently implausible, and hence am starting out with a skeptical view of the company’s marketing messages.

*As in character movement. The idea that character inventory is stored in an RDBMS I find vastly more credible. Ditto other less volatile aspects of character state.

Read more

January 22, 2007

Who’s who in columnar relational database management systems

The best known columnar RDBMS is surely Sybase’s IQ Accelerator, evolved from a product acquired in the mid-1990s. Problem – it doesn’t have a shared-nothing architecture of the sort needed to exploit grid/blade technology. Whoops. The other recognized player is SAND, but I don’t know a lot about them. Based on their website, it would seem that grids and compression play a big part in their story. Less established but pretty interesting is Kognitio, who are just beginning to make marketing noise outside the UK. SAP’s BI Accelerator is also a compressed columnar system, but operates entirely in-memory and hence is limited in possible database size. Mike Stonebraker’s startup Vertica is of course the new kid on the block, and there are other columnar startups as well whose names currently escape me.

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